EvoGAMES (new)

1st European Workshop on Bio-inspired Algorithms in Games

During the last years, games, and especially video games, have become an important commercial factor within the software industry. They provide an excellent test bed for and application of a wide range of computational intelligence methods including evolutionary computation, neural networks, fuzzy systems, swarm intelligence, and temporal difference learning. There has been a rapid growth in research in this area over the last few years, and this workshop aims to focus the scientific developments onto Computational Intelligence techniques that may be of practical value for utilization in existing or future games. We invite prospective participants to submit full papers following Springer’s LNCS guidelines.

Topics include but are not limited to:
  • Avatars and new forms of communication between game intelligence and players
  • Player satisfaction measurement and optimization
  • Modelling player behaviour
  • Evolutionary game theory
  • Human-like artificial adversaries and emotion modeling
  • Computational Intelligence in video games
  • Learning in games
  • Experimental methods for gameplay evaluation
  • Evolutionary testing and debugging of games
  • Games related to social, economic, and financial simulations
  • Major challenges and emerging trends for various game genres
  • General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs).

Publication details
Accepted papers will be published in a volume of the
Springer Lecture Notes in Computer Science together with papers from other workshops of the EvoStar conference.

For the list of accepted papers click here.

Submission Details

  • Please use LNCS format    

  • Submissions should be no more than 10 pages in english

  • As we are adopting a double-blind peer review process, please ensure to anonymise your submission by removing all references to the authors.


Program Chairs
Mike Preuss - Dortmund University of Technology - mike.preuss AT uni-dortmund.de
Anna I. Esparcia Alcázar - Instituto Tecnológico de Informática, Spain - aesparcia AT iti.upv.es

EvoGames Programme Committee
Lourdes Araujo, UNED, Spain
Wolfgang Banzhaf, Memorial University of Newfoundland, Canada
Luigi Barone, University of Western Australia
Nicola Beume, Dortmund University of Technology, Germany
Simon Colton, Imperial College London, UK
Ernesto Costa, Universidade de Coimbra, Portugal
Carlos Cotta, Universidad de Málaga, Spain
Marc Ebner, Universität Tübingen, Germany
Anikó Ekárt, Aston University, UK
Antonio J. Fernández Leiva, Universidad de Malaga, Spain
Francisco Fernández, Universidad de Extremadura, Spain
Mario Giacobini, Università degli Studi di Torino, Italy
David Hart, Fall Line Studio, USA
Philip Hingston, Edith Cowan University, Australia
Krzysztof Krawiec, Poznan University of Technology, Poland
Oliver Kramer, Dortmund University of Technology, Germany
Bill Langdon, University of Essex, UK
Simon Lucas, University of Essex, UK
Penousal Machado, Universidade de Coimbra, Portugal
JJ Merelo, Universidad de Granada, Spain
Steffen Priesterjahn, University of Paderborn, Germany
Moshe Sipper, Ben-Gurion University, Israel
Terry Soule, University of Idaho, USA
Julian Togelius, IDSIA, Switzerland
Georgios N. Yannakakis, IT University of Copenhagen, Denmark

Publicity Chair
Ivanoe De Falco, ICAR, National Research Council of Italy, Italy - ivanoe.defalco(at)na.icar.cnr.it

Evo* Local Chair
Marc Ebner, Universität Tübingen,Germany - marc.ebner(at)wsii.uni-tuebingen.de

Evo* Coordinator and Administrative Contact
Jennifer Willies, The Centre for Informatics Research, Napier University, Scotland, UK. - j.willies(at)napier.ac.uk